The Winds of Change.. in March no less

The studios have had to keep everything nailed down while the March winds whip around. Even though we have been quiet here and across social media, things have been progressing nicely towards completing the first major expansion for our tabletop roleplaying game, True Agenda. The planned release date is still firmly in our crosshairs as the art and writing move along as expected. 

The studios are also excited about the upcoming reveal later this year of our second game title slated for a 2019 release. Artwork has even begun on the cover design, allowing for some new design ideas that differ from what has been done so far. These ideas have actually sparked a new art direction for some of the images to be put into the True Agenda expansion. This is a win-win because who doesn't like seeing something new artistically?

Finally, Drive Thru RPG is having their GM's Day Sale that actually lasts for the next 10 days. The PDF version of True Agenda is one of the represented products, and is available for 33% off! This makes it a great time to pick up a copy for anyone who does not yet own it as this is the biggest discount offered to date.

Graphic Design for a New Year

Before diving back into the work surrounding the studio's tabletop game design, I wanted to get one of my projects completed. A good friend of mine, David Murphy, creates some incredible costumes, and not too long ago he made another one. This time it is an Imperial Naval Officer from Star Wars. He took several photos, and below on the left is one of those. I thought it was a perfect pose for a recruitment poster, but I wasn't sure exactly how I wanted to portray it. After spending some time brainstorming and surfing the Internet, I came up with the result you see on the right. It turned out rather well, and David was more than pleased with it, which is all that really matters. The success with this project makes me want to dive into more, which I promised myself I would do in between the tabletop game venture. I certainly do not want to pigeonhole myself into just one medium or end product. There are simply far too many end results waiting to be discovered!  

Before and After.jpg

The New Year is good so far..

TA Resource Pack cover.jpg

Everyone at the studios has been very busy these first few weeks of 2018. We launched our first product of the year on the 18th of this month in the form of a mini-expansion for True Agenda. The True Agenda Resource Pack (one) is a nice, little add on to the core rules released last year in November. We went with a Pay What You Want (PWYW) format over on Drive Thru RPG even though we have it listed for $2.00 here on our website. The reception has been phenomenal so far, and it has only been out for a couple of days! There is also a valuable coupon included in the pages of this PDF-only product to get the upcoming late summer release of the first, full-sized expansion entitled High Seas Encounters.

We have lots more surprises in store for everyone in 2018 as we are really just getting started. We are looking to grow our game product line and have several more custom projects lined up as well. Everything kicks into a higher gear starting in February, so stay tuned! 

Interesting News Items

While perusing the news headlines this week, I came across reports that the U.S. government has been funding an effort to identify and track UFOs. The main story broke in the New York Times and can be found here. While not as prominent as efforts like Project Blue Book and others, it is not surprising to learn that ongoing efforts have continued in the extraterrestrial search. Of course, this could easily turn into a promotion for the studio's new game release, True Agenda, like I did on Facebook, but setting aside marketing gimmicks for a moment, I found the article and attached imagery to be interesting. I won't turn this post into a platform for my thoughts on the existence of life "out there," but I certainly agree that these sort of efforts should continue regardless of whether or not the government feels we ought to know.

Where did November go?

Now that things have calmed down from the stress and excitement of the November release deadline, I realize that we are now into December. Where does all the time go? Nonetheless, it was an exciting time for the studios to finally release True Agenda, and now work begins anew with the expansions. The first expansion is not slated until a late summer release next year, but there will actually be something else coming out first. A resource pack is in the creation process right now that will add a few more rules, weapons, and other exciting options to the game. It will be a digital only offering, since after reviewing sales data from the last week, digital files are by far the best seller. It really is no surprise in the early 21st century that most players want their games in electronic format.

In addition to this new information, and the expansion schedule for True Agenda for the next two years, another tabletop game is currently under consideration. While this is still in the very early stages, we could be looking at another game to be released possibly in 2019. More information will be forthcoming once we get into 2018, but we plan on keeping a pretty aggressive release schedule for the next couple of years.

Release Date was a success!

It came down to the wire for the final approval of the print copies, but everything was launched on time! PDF and print copies are available on our products page and at Drive Thru RPG. The pre order sale on our page has been extended through the end of November, while over at Drive Thru, you can save money by buying a bundle that includes a PDF and print copy of the game. We will also be looking to bring some additional sales to everyone, including Black Friday, which is only a week away.

The new year will be exciting as well, as work will begin on the first expansion for True Agenda beginning in the Jan/Feb timeframe. With the first two expansions already planned, you can expect ongoing support for the game. The studios are also looking to hear from people who have purchased the game, to get their thoughts, ideas, and anything else they would like to share. We want to deliver the best possible games into everyone's hands, and we can do it by listening to our fans and customers. This is only the beginning!

Release Date is Drawing Near!

First off, I have to apologize to everyone. It has been over two months since I posted anything new on the news feed here. While the studios have been busy finalizing the release of our first tabletop game True Agenda, there has been some neglect on the rest of the operation. The final pages for the game were completed two weeks ago, and editing wrapped up a week ago. Since that time, I have been working with Drive Thru RPG, and their printer, to get the files converted and over for approval. Approval happened today and my proof copy will be shipped to me the first part of this coming week. Now that there is time for a collective sigh by those of us involved in the project, I am able to refocus on the rest of the business and get some information out to everyone on here and in social media.

So, what does life look like after the 17th of November? Well, aside from fulfilling any direct orders, I will begin work on a commission project that has been pushed for far too long. I hope to complete that by the end of the year. Beginning in February, the studios, alongside Lunar Cycle Games, will begin work on the first expansion for True Agenda: High Sea Encounters. Beyond that, there is a personal project I have wanted to complete since late August, but that may get pushed out further depending on if the studios picks up any more business. 2018 is already shaping up to be a busy year. It will certainly be exciting!

No News is Good News?

It has been quiet over here at the studios page mostly because of all the work getting accomplished. As the month wraps up for August, the studios has made a huge advancement in nearing completion of its first tabletop RPG game title. Elements are coming together nicely, and the first round of editing has begun on the sections that have been completed. While it is still too early to announce a release date, 2017 is back in the crosshairs of possibility. Again, however, it must be stressed that the game will not release until it is completely finished, and will not be rushed to make some arbitrary deadline. Too often anymore we see products that would have benefitted by one more pass or a tightening up of a section or two. While the studios is excited to get this product out to everyone, it must be something to be proud of releasing, or else it will not happen.

There is still plenty of other news and behind the scenes looks over at my Patreon page. While most of the news is for supporting patrons, there are a ton of goodies still to be had before and after the release of the game title. Even if you are not able to support my work, you can still follow me. There are occasionally updates that are shared with everyone, patrons and followers, regardless of any pledge. 

Affiliates and Collaborations

As the year marches on and the studios slowly gets closer to releasing its first official game title, looking at marketing and distribution is a critical component to the release of our product. To that end, we have created an affiliate status with and plan on having them become the sole digital distributor of our product (physical copies will be distributed directly by the studios or through select retail outlets). Clicking on the image to the right will take you to their site for those interested in checking out everything they offer.

Additionally, we will be collaborating with a model for some of our artwork that will be appearing in featured studio projects. We are very excited about this venture, and while it is not exclusive, will still provide us with some quality images for our use! Check out even more information, and a sneak peak of the first finalized image in coming weeks, at my Patreon site here.

This week will also see the ad campaign for the studios kick off on Facebook. Advertising for the game release will happen closer to that time (around the end of this year) but the more traditional business advertising will be ongoing throughout the summer that will include local, national, and international efforts.

Summer Advertising Blitz

Streaming Circles

Work at the studios has been moving along nicely. The majority of the work is focused on the upcoming game release, along with maintaining the various social media sites, Patreon, the Zazzle store site, and others. Advertising is a key element to the success of any business, and overall the studios have had a relatively small advertisement footprint. Part of this is by design, and part of it is by circumstance.

The "by design" part is because a large effort in advertising is going to erupt once the first game design is ready for launch. This is expected to build up hype beyond what information is already out there and really focus on bringing in interested people to take a look at the game system and make the decision to buy or not. The "by circumstance" element is simply because of all of the different methods of getting the name out to the public, and the myriad of forms that advertising can take often leads, as in this case, to trying out one or two options and see where that gets us. For instance, the Zazzle storefront has picked up a trickling of orders all on its own based on the variety of products for sale and people stumbling upon things that interest them. Page hits on Deviant Art are letting people know about the digital art aspect of the business. Facebook keeps those who are following the business there in the loop, even if they do not regularly come to the main website here. Each of these efforts are paying off, even in small quantities, and have cost next to nothing but the time invested in getting the campaigns off the ground. This works only in so far as keeping operating costs low.

Launching an advertisement campaign is both exciting and nerve wracking. The first major effort will be targeting local businesses to know about the design and branding elements that the studio offers. The first mass mailing will look like the image posted above. Additionally, this type of advertising can go into other areas to gain more attention outside of the surrounding area where the studios exists physically. Measuring success is important when committing financial resources to advertise. Getting a good return on investment (ROI) means that a campaign was successful and may prove beneficial to do again in the future.