layout design

Chronofields Release Day!

Chronofields Cover.jpg

It is finally here! We had a fantastic reception to the release of our quick start rules just two days ago, and now the full game has been released both here and over at Drive Thru RPG. As a thank you for all of the interest in the gaming community, we are selling the PDF version for a limited time sale price over at Drive Thru, so if you are thinking about picking up the full version of the game, you might as well grab it on sale! The full cover art reveal is to the right, and all of us here are very pleased at the quality of the print proof we received. This game has been a long time coming since its infancy back over 20 years ago to what it is today. We hope everyone enjoys playing and exploring the game universe as much as we had putting it together.

While we take a short break for the upcoming holidays and the end of the year, 2020 is already shaping up to be extremely busy for us. Keep checking back here, or follow us on Facebook, to keep up-to-date with all of the news and upcoming game product release schedules. Thank you again for all of your support and to everyone who might have just recently found us, we are just getting started!

Where did November go?

Now that things have calmed down from the stress and excitement of the November release deadline, I realize that we are now into December. Where does all the time go? Nonetheless, it was an exciting time for the studios to finally release True Agenda, and now work begins anew with the expansions. The first expansion is not slated until a late summer release next year, but there will actually be something else coming out first. A resource pack is in the creation process right now that will add a few more rules, weapons, and other exciting options to the game. It will be a digital only offering, since after reviewing sales data from the last week, digital files are by far the best seller. It really is no surprise in the early 21st century that most players want their games in electronic format.

In addition to this new information, and the expansion schedule for True Agenda for the next two years, another tabletop game is currently under consideration. While this is still in the very early stages, we could be looking at another game to be released possibly in 2019. More information will be forthcoming once we get into 2018, but we plan on keeping a pretty aggressive release schedule for the next couple of years.

2nd Time's a Charm... at least for now

A fairly productive afternoon spent mostly on the game design aspect of the workload resulted in a redesign of the front and back covers. Stepping away from a project for a while (as mentioned in the previous post) is often therapeutic, but it also allows for the initial "cool factor" of a completed design to wear off a bit. If a design holds up upon return and close scrutiny, then mission accomplished. Otherwise, if something isn't quite right, whether it is a single element or the entire design, then returning to the (digital) drawing board is the only way to correct the issue.

The latter was what occurred, and today was the day to take care of the "problems." Quotes are used there, because the design idea was solid, but certain portions just weren't quite where they needed to be artistically. The back cover was easy, because the original design was simply too bland, but adding a subtle digital art element fixed that right up! The front cover, actually the variant cover, needed cleaner art and required more of a time commitment. A few other interior design elements and pages were also created, and the whole project is once again moving along at a nice pace.

Checking in

The news section has been quiet of late, but that does not mean nothing has been going on behind the scenes. The studios have been very busy the last few weeks working on the first game design that will be released later in the year. While no release date has been firmed up, design efforts have been progressing nicely. The covers and title page have been completed, and quite a bit of preliminary digital artwork has been completed. Several more art pieces are getting prepped for completion and the writing for the main body needs some editing and transferring over. Once everything is closer to completion, there will be a product page created and an advertising campaign kicked off. Until then, however, continue to look for information to be posted on this page.

The studios are also working on another digital art release. Once that is completed, it will be available for viewing on our Facebook and Pinterest pages and possibly for sale at Deviant Art and Zazzle. Not everything that is created ends up for purchase because there is a level of quality that must be maintained. Some projects are a lot of fun but just do not make for good sellable offerings. However, consideration will be made if there is interest in one of the showcased projects, so always feel free to reach out through comments or emails.

Busy, busy

As we wrap up this week at the studios, significant progress has been made with working on the first game release. The cover design is all but complete, with an unexpected occurrence during the creation of the cover art. Completely by accident, as with so many efforts - especially in art, the original design gave way to a second variant that will be used as a special edition once the game is released. This creative side journey delayed the completion of the original design, but the distraction was worthwhile.

Also earlier this week, the studios created a new spring/summer inspired design that was added to a number of products to be sold over on Zazzle. The storefront is still a bit sparse, but anticipation is there for more unique artwork as we head into summer. Stepping away to allow for creativity to happen at its own pace rather than through deadlines and commitments is therapeutic. As time gets closer for product launch, these diversions will be harder to accommodate, so they are best enjoyed while the opportunity exists.